Release Date: TBA/NONE
- Horadric Caches will be able to drop Torment-only legendaries
As a heads up, we’re looking to make two changes to Horadric Caches. The first change is to allow the caches to drop Torment-only Legendary items.
The second is to increase the chance that you’ll find a Legendary item in Horadric Caches, including Act-specific Legendaries like the Royal Ring of Grandeur, based on the Torment difficulty.
What this means is that Horadric Caches earned in Torment I+ will be able to drop Torment restricted Legendary items, and caches earned in Torment II+ will have a scaling bonus for dropping Legendary items (which includes those items only found in a cache).
- Higher Torment difficulty increases the drop rate of legendaries (including Torment-only Act-Specific
Well, since you brought it up let’s talk a little about that. We’re also planning on changing Rift Guardians so that they drop more Blood Shards for each level of Torment past the first (i.e. in Torment II+). For clarity, this means Rift Guardians would drop the same amount of Blood Shards as they currently do in Torment I, but starting in Torment II they would drop additional Blood Shards per each Torment slider tick. This change should arrive at the same time as the Horadric Cache change mentioned previously, which is currently scheduled for our next bug fix/balance patch (patch 2.0.5).
As a reminder, the scaling bonus chance to find Legendaries you get for Torment I-VI slider stacks multiplicatively with the 100% bonus chance to find Legendaries while in Nephalem Rifts.
- Blood Shard drops from Rift Guardians will increase with each difficulty From Torment 2 upwards
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